Learning Outcomes:
On completion of this module, students will have:
* Conducted original research into a social, industry or firm context and established the nature of a design need;
* Experienced facilitation techniques for revealing insights in multi-disciplinary teams;
* Knowledge and understanding of digital prototyping and mock-up tools.
You will be able to:
* Identify, create and capture descriptive user requirements for digital design relevant to specific business contexts;
* Formulate a design element and comment critically on its development, implementation and adoption;
* Explain the strengths and weaknesses of the field study and design methods used to develop digital systems.
Indicative Module Content:
This module connects user-centred design principles, designing requirements and requirements design for digital systems. Practical facilitation skills are developed using Lego Serious Play (LSP). Classes employ contemporary idea generation and experimentation techniques using the IDEO Design Kit [IDEO.org, 2015]. The module gives you the opportunity to learn to use popular Wireframe and Mockup Tools for digital design. A group project is organized along the lines of the ‘Sprint’ method [Knapp et al., 2016].