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IA40490

Academic Year 2024/2025

Design Thinking for Agricultural Innovation (IA40490)

Subject:
Innovation Academy
College:
VP - Research, Innov & Impact
School:
Innovation Academy
Level:
4 (Masters)
Credits:
5
Module Coordinator:
Dr Eileen Diskin
Trimester:
Summer
Mode of Delivery:
Online
Internship Module:
No
How will I be graded?
Pass/Fail (GPA Neutral)

Curricular information is subject to change.


This module is designed to provide the participant with a comprehensive and in-depth experience of Design Thinking, culminating in the presentation of a creative, innovative solution to a complex real-world challenge of an external agri/food industry host. The Design Thinking methodology is a proven and repeatable approach that any organisation, business, network or profession can employ to uncover new opportunities, gain new perspectives and insights on problems, and develop innovative solutions of value. It is increasingly being regarded as a core skill in the workplace. While this module does not require prior experience of Design Thinking, it does require participants to work autonomously and professionally in an environment external to the University, with the ability to deal with the consequential ambiguity that this entails.

Over the course of the module, participants will develop their expertise in Design Thinking through experiential learning activities, guest speakers and immersive challenges. The overall aims of this module are to give participants insights into the optimal implementation of the Design Thinking process; appreciate the various contexts within which it can be used, and apply the process by working on a complex real-world innovation challenge in the agriculture/food sector. Working in teams, participants will build empathy with users and multiple stakeholders to develop an insightful understanding of a real-world challenge, then taking an iterative approach they will prototype and present a creative solution informed by their problem statement.

UCD Innovation Academy

**Enrolment on an Innovation Academy module means a commitment to active participation and engagement, which necessitates attendance at all scheduled classes**

At the UCD Innovation Academy, we are Educator Practitioners with extensive real-world experience as academics, business and social entrepreneurs, tech thinkers, creative professionals and design thinking practitioners.

Our teaching is grounded in academic rigour. Our focus is on ‘learning by doing’ in a real-world context. Classes include a combination of individual and team tasks and activities, along with discussions, presentations and reflection.


Note on Class Size: To ensure a quality experience for all we limit our class size to 36 students or less. We require a minimum of 16 participants to ensure enough people for teamwork and a dynamic classroom environment. On very rare occasions, if fewer than 16 registered students register, we will offer students the opportunity to join another class.

Note on COVID-19: Our courses will be run in accordance with good practice, University and Government guidelines around COVID-19. This module is intended to be taught in-person but we may switch to an online format in light of updated guidelines or circumstances.

www.innovationacademy.ie

About this Module

Learning Outcomes:

On successful completion of this module, students should be able to:
• Demonstrate an in-depth practical understanding of the five stages of Design Thinking and their interdependence.
• Recognize the appropriate application of Design Thinking and develop an appreciation for its benefits and limits across agriculture and food disciplines and other sectors.
• Practice the Design Thinking process by applying the method’s skills of empathy, creativity, idea selection, facilitating teamwork, rapid prototyping, iterative design, pitching and story-telling.
• Demonstrate the application of the five stages of Design Thinking in the context of a complex ‘real world’ agriculture/food industry challenge.
• Apply reflective practices to identify lessons learnt about the project, the process and the teamwork.
• Develop the ability to make sound judgements regarding timing, process and number of iterations of Design Thinking appropriate for a particular problem and be able to guide others to enhance outcomes.

Indicative Module Content:

The 5 Steps of the Design Thinking Process

1) Empathise: The first stage of the Design Thinking process is to gain an empathic understanding of the problem which is trying to be solved. This involves consulting experts to find out more about the area of concern through observing, engaging and empathising with people to understand their experiences and motivations, as well as immersing yourself in the physical environment so you can gain a deeper personal understanding of the issues involved.

2) Define: During the Define stage, the team put together the information which has been created and gathered during the Empathise stage. This is where the team will analyse your observations and synthesise them in order to define the core problems that you and your team have identified up to this point.

3) Ideate: During the Ideation stage of the Design Thinking process, the team are ready to start generating ideas. You’ve grown to understand your users and their needs in the Empathise stage, and you’ve analysed and synthesised your observations in the Define stage, and ended up with a human-centred problem statement. With this solid background, you and your team members can start to "think outside the box" to identify new solutions to the problem statement you’ve created, and you can start to look for alternative ways of viewing the problem

4) Prototyping: The design team will now produce a number of inexpensive, scaled down versions of the product or specific features found within the product, so they can investigate the problem solutions generated in the previous stage. Prototypes may be shared and tested within the team itself, in other departments, or on a small group of people outside the design team. This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages.

5) Test: The team now test the complete product using the best solutions identified during the prototyping phase. This is the final stage of the 5 stage-model, but in an iterative process, the results generated during the testing phase are often used to redefine one or more problems and inform the understanding of the users, the conditions of use, how people think, behave, and feel, and to empathise. Even during this phase, alterations and refinements are made in order to rule out problem solutions and derive as deep an understanding of the product and its users as possible.

Student Effort Hours:
Student Effort Type Hours
Specified Learning Activities

30

Autonomous Student Learning

30

Lectures

12

Small Group

20

Practical

8

Total

100


Approaches to Teaching and Learning:
All Innovation Academy modules take a 'learning by doing' approach, combining individual, and group activities and tasks including presentations, discussion and reflection. Guest speakers will share their own experiences and lessons learnt.

• Active/task-based learning
• Real-world challenges set by host organisations
• Peer and Group work
• Reflective Learning
• Enquiry & Problem-based learning
• Student Presentations
• Case Study Learning

Requirements, Exclusions and Recommendations

Not applicable to this module.


Module Requisites and Incompatibles
Not applicable to this module.
 

Assessment Strategy
Description Timing Component Scale Must Pass Component % of Final Grade In Module Component Repeat Offered
Group Work Assignment: Team Project Presentation. In-class team presentation. Week 1 Pass/Fail Grade Scale Yes
20
Yes
Reflective Assignment: Student reflection on their own experiences, views and actions relating to the module learnings, in written or multimedia format, e.g. document, video, audio uploaded to Brightspace. Week 1 Pass/Fail Grade Scale Yes
20
Yes
Practical Skills Assessment: Continuous Assessment: In-class, autonomous and self-directed tasks and activities. Week 1 Pass/Fail Grade Scale Yes
20
Yes
Participation in Learning Activities: Attendance and participation: This module requires active participation and engagement, which necessitates attendance at ALL scheduled classes. Week 1 Pass/Fail Grade Scale Yes
40
Yes

Carry forward of passed components
No
 

Remediation Type Remediation Timing
In-Module Resit Prior to relevant Programme Exam Board
Please see Student Jargon Buster for more information about remediation types and timing. 

Feedback Strategy/Strategies

• Feedback individually to students, post-assessment
• Self-assessment activities

How will my Feedback be Delivered?

Individual feedback is available upon request.

Name Role
Dorcas Réamonn Lecturer / Co-Lecturer
Mrs Angela Brennan Tutor

Timetabling information is displayed only for guidance purposes, relates to the current Academic Year only and is subject to change.
Summer Workshop Offering 51 Week(s) - 42 Thurs 09:00 - 16:50
Summer Workshop Offering 51 Week(s) - 40, 42 Tues 09:00 - 16:50
Summer Workshop Offering 51 Week(s) - 40, 42 Wed 09:00 - 16:50