Student Effort Hours:
Lectures |
24 |
Small Group |
12 |
Specified Learning Activities |
15 |
Autonomous Student Learning |
60 |
Total |
111 |
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Approaches to Teaching and Learning:
This course provides real-world, hands-on learning on what it’s like to actually start a company. This class is not about how to write a business plan. It’s not an exercise on how smart you are in a classroom, or how well you use the research library to size markets. And the end result is not a PowerPoint slide deck for a VC presentation and the course is not an incubator where you come to build an “idea.”
This is a practical class—essentially a lab, not a theory or book class. Our goal, within the constraints of a classroom and a limited amount of time, is to create an entrepreneurial experience for you with all of the pressures and demands of the real world in an early stage start-up. It will be hands-on talking to customers, partners and competitors as you encounter the chaos and uncertainty of how a start-up actually works. You’ll work in teams, learning how to turn a great idea into a great company. You’ll learn how to use a business model to brainstorm each part of a company and customer development to get out of the classroom to see whether anyone other than you would want/use your product. Finally, based on the customer and market feedback you gathered, you will use agile development to rapidly iterate your product and turn it into something customers would actually use and buy. Each block will be a new adventure outside the classroom as you test each part of your business model and then share the hard-earned knowledge with the rest of the class.