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Curricular information is subject to change
The Student will acquire knowledge of fundamental techniques to produce Virtual and Augmented Reality applications.
The student will be able to developing VR/AR applications using modern techniques.
The Student will have knowledge of the latest developments in VR/AR and competence to improve on this understanding in the future.
History of Augmented and Virtual Reality (AR/VR) / Display technologies to produce AR/VR environment (Reality-Virtuality continuum)
XR Game Engines
Tracking technologies (Active / Passive)
3D Reconstruction / 3D Printing / 3D photogrammetry
HMD based XR
NON-HMD XR Environments
Tele-presence : A Surrogate future
Future VR/AR Programming techniques including Augmented Reality Agents (AuRA’s) and VR Learning Objects.
|Student Effort Type||Hours|
|Autonomous Student Learning||
Not applicable to this module.
|Description||Timing||Component Scale||% of Final Grade|
|Assignment: Augmented Reality Demonstration Application||Unspecified||n/a||Graded||No||
|Assignment: Final Demonstration Application in either Immersive VR or AR : Student chosen case study||Coursework (End of Trimester)||n/a||Graded||No||
|Assignment: Non immersive 3D demonstration application||Unspecified||n/a||Graded||No||
|Examination: Final exam||2 hour End of Trimester Exam||No||Graded||No||
|Resit In||Terminal Exam|
|Spring||Yes - 2 Hour|
• Feedback individually to students, post-assessment
• Group/class feedback, post-assessment
Feedback during Interview for final assignment with the student on if they pass or not. Letter grades not given if they pass, but feedback on what elements of their project were strong or weak.