Learning Outcomes:
The Student will acquire knowledge of fundamental techniques to produce Virtual and Augmented Reality applications.
The student will be able to developing VR/AR applications using modern techniques.
The Student will have knowledge of the latest developments in VR/AR and competence to improve on this understanding in the future.
Indicative Module Content:
History of Augmented and Virtual Reality (AR/VR) / Display technologies to produce AR/VR environment (Reality-Virtuality continuum)
3D Fundamentals
XR Game Engines
Tracking technologies (Active / Passive)
3D Reconstruction / 3D Printing / 3D photogrammetry
Metaverses
Mobile XR
HMD based XR
NON-HMD XR Environments
Tele-presence : A Surrogate future
Future VR/AR Programming techniques including Augmented Reality Agents (AuRA’s) and VR Learning Objects.