COMP47930 Augmented and Virtual Reality

Academic Year 2022/2023

Course will act as an introduction to the field of Augmented and Virtual Reality, which is traditional in academic circles referred to as Mixed Reality. In much of the current popular media it is normally referred to as XR , Extended Reality The course aims to allow students to develop applications and understand the concepts behind with this novel field , and its potential future as the final medium for human computer interaction. As such it cover recent developments in the field and teach the fundamental foundations of Mixed Reality .

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Curricular information is subject to change

Learning Outcomes:

The Student will acquire knowledge of fundamental techniques to produce Virtual and Augmented Reality applications.

The student will be able to developing VR/AR applications using modern techniques.

The Student will have knowledge of the latest developments in VR/AR and competence to improve on this understanding in the future.

Indicative Module Content:

History of Augmented and Virtual Reality (AR/VR) / Display technologies to produce AR/VR environment (Reality-Virtuality continuum)
3D Fundamentals
XR Game Engines
Tracking technologies (Active / Passive)
3D Reconstruction / 3D Printing / 3D photogrammetry
Metaverses
Mobile XR
HMD based XR
NON-HMD XR Environments
Tele-presence : A Surrogate future
Future VR/AR Programming techniques including Augmented Reality Agents (AuRA’s) and VR Learning Objects.

Student Effort Hours: 
Student Effort Type Hours
Autonomous Student Learning

80

Lectures

24

Laboratories

24

Total

128

Approaches to Teaching and Learning:

lecture based;
active/task-based learning;
lab/studio work; 
Requirements, Exclusions and Recommendations

Not applicable to this module.


Module Requisites and Incompatibles
Equivalents:
Augmented and Vir'l Reality (COMP3025J)


 
Assessment Strategy  
Description Timing Open Book Exam Component Scale Must Pass Component % of Final Grade
Assignment: Augmented Reality Demonstration Application Unspecified n/a Graded No

10

Assignment: Final Demonstration Application in either Immersive VR or AR : Student chosen case study Coursework (End of Trimester) n/a Graded No

10

Assignment: Non immersive 3D demonstration application Unspecified n/a Graded No

10

Examination: Final exam 2 hour End of Trimester Exam No Graded No

70


Carry forward of passed components
No
 
Resit In Terminal Exam
Spring Yes - 2 Hour
Please see Student Jargon Buster for more information about remediation types and timing. 
Feedback Strategy/Strategies

• Feedback individually to students, post-assessment
• Group/class feedback, post-assessment

How will my Feedback be Delivered?

Feedback during Interview for final assignment with the student on if they pass or not. Letter grades not given if they pass, but feedback on what elements of their project were strong or weak.

Name Role
Zixiang Xu Tutor
Timetabling information is displayed only for guidance purposes, relates to the current Academic Year only and is subject to change.
 
Autumn
     
Practical Offering 1 Week(s) - Autumn: All Weeks Thurs 11:00 - 12:50
Lecture Offering 1 Week(s) - Autumn: All Weeks Wed 09:00 - 10:50
Autumn