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Curricular information is subject to change
On completing the module, students will be able to:
1. Understand different theoretical perspectives on cognition and human behaviour that are relevant to the design of interactive systems.
2. Propose and apply design approaches that are suitable to different classes of interactive system.
3. Rapidly prototype new interactive systems.
4. Identify appropriate techniques for analysis and critique of user interfaces.
5. Undertake quantitative and qualitative studies in order to evaluate and improve the design of interactive systems.
Student Effort Type | Hours |
---|---|
Lectures | 24 |
Practical | 12 |
Specified Learning Activities | 44 |
Autonomous Student Learning | 40 |
Total | 120 |
Not applicable to this module.
Description | Timing | Component Scale | % of Final Grade | ||
---|---|---|---|---|---|
Group Project: Design project | Unspecified | n/a | Graded | No | 40 |
Class Test: Final quiz | Unspecified | n/a | Graded | No | 40 |
Group Project: Empirical experiment | Unspecified | n/a | Graded | No | 20 |
Resit In | Terminal Exam |
---|---|
Summer | No |
• Feedback individually to students, post-assessment
• Group/class feedback, post-assessment
Not yet recorded.