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Curricular information is subject to change
On successful completion of the module, students should be able to
- demonstrate an understanding of the main techniques involved in game development
- use at least two suites of tools to develop a new game from concept through to delivery
Student Effort Type | Hours |
---|---|
Lectures | 24 |
Specified Learning Activities | 48 |
Autonomous Student Learning | 48 |
Total | 120 |
Students should have satisfactorily completed most of Stage 3 of UCD Computer Science or equivalent.
They should have completed at least one JAVA introduction course before taking on this module as the first assignment ( 25%) grade is a JAVA Swing games framework.
The student should have a working knowledge of Java and Object-Oriented programming.
Description | Timing | Component Scale | % of Final Grade | ||
---|---|---|---|---|---|
Exam (In-person): Final Exam for the course. | n/a | Graded | No | 50 |
|
Exam (In-person): Presentation/ Interview for their Assignment 1 project | n/a | Graded | No | 25 |
|
Exam (In-person): Presentation/ Interview for their Assignment 2 project | n/a | Graded | No | 25 |
Resit In | Terminal Exam |
---|---|
Summer | Yes - 2 Hour |
• Group/class feedback, post-assessment
Feedback during Interview with the students if they pass or not for the second assignment. Letter grades not given if they pass, but feedback on what elements of their project were strong or weak.