Learning Outcomes:
Upon completion of this module, students will be able to:
● Demonstrate an understanding of the interdisciplinary nature of game studies and video games themselves
● Apply scholarly approaches to the history and socio-cultural significance of video games
● Demonstrate familiarity with the practical and theoretical issues that face contemporary video game artists, composers, designers, and industry professionals
● Discuss the relationships between game designers and players, and how they are mediated through video game interactivity
● Demonstrate an understanding of the historical and sociocultural significance of human-computer interaction through video games; and/or examine the changing patterns of video game consumption and audience interaction in terms of algorithmic culture, audience participation and the rise of digital distribution services
● Demonstrate the ability to write about video games, interactive art, video game culture, and the video game industry fluently and confidently
Indicative Module Content:
Introduction to Game Studies I: Key Definitions
Introduction to Game Studies II: Games as Text/Film/Art
Introduction to Game Studies III: Methodological Approaches
Establishing the North American Videogame Industry (1972-1985)
The Super Nintendo Economic System (1985-2000)
Digital Marketplaces and Industry Deformalisation (2000-Present)
Constructing Gamer Identity
Virtual Bodies
Modding, Hacking, and Queering Games
Game Journalism and #GamerGate
Shifting Game Labour Paradigms
Games as Platforms/Service