Learning Outcomes:
The weekly topics will include: an archaeology of screen-based media; early computer art; video art; from animation to simulation; virtual and augmented reality; video game art and critical play; AI, machine vision and the status of the image; post-internet, post-digital and the new aesthetic; internet art from net.art to Web 2.0; maker culture, critical making, physical computing; curating, collecting and marketing new media art; robotics and memes.
Indicative Module Content:
• art produced, distributed and exhibited using digital technologies, including computers, robotics, artificial intelligence, digital video, digital animation, video game engines, virtual reality, the internet and the blockchain.
• the influence of digital technologies on the art world, specifically the curating, collecting and marketing of digital art.
• histories, theories and practices of digital art, including concepts such as medium specificity, the post-medium condition, post-media, post-digital, post-internet and the new aesthetic.
• themes such as identity, sexism, homophobia, transphobia, racism, platform capitalism, surveillance capitalism, neoliberalism, right-wing politics and climate change.