Learning Outcomes:
On completion of the module students will:
1. Have acquired a solid foundational knowledge of new media art histories, theories and practices
2. Appreciate the necessarily interdisciplinary approach to the study of new media art combining art history with, for example, media theory or philosophy
3. Understand the relationship between new media art, contemporary art, and earlier art movements such Dada, Situationism, Fluxus and conceptual art
4. Understand the relationship between new media art and its political, economic, social and cultural context
5. Recognise the importance of criticality for new media artists
6. Have honed their skills in reading, writing and critical analysis
Indicative Module Content:
1. An archaeology of screen-based media from phantasmagoria to GUI
2. Early computer art, the two cultures and the art and technology R&D lab
3. DIY, hacktivism, tactical media and the practice of everyday life
4. Maker culture, critical making, physical computing and locative media
5. Post-photography, AI, machine vision and the status of the image
6. Expanded cinema, video art and artists’ moving image
7. Video game art and critical play
8. From animation to machinima
9. Simulation, virtual reality and augmented reality
10. Internet art from net.art to Web 2.0
11. Post-internet art and the new aesthetic
12. Curating, collecting and marketing new media art