Learning Outcomes:
Learning Outcomes:
On completion of the module, students should be able to:
Define features of digital theatre and debate what qualities theatre should possess, digital or not.
Contrast how theatre artists explore technology in their works to real world intersections of technology and human experience.
Understand how humans perform digitally-- theatrically and otherwise.
Critically analyze the benefits and obstacles of digital theatre as a means of making theatre and preserving theatre.
Create a theatrical project that encapsulates digital theatre approaches and/or themes.
Indicative Module Content:
Class 1: Introduction: Theatre and Life in a Digital World
Class 2: Liveness in the Theatre
Class 3: Presence in the Theatre
Class 4: Replacing Humans with Machines: Robots – R.U.R. and Uncanny Valley
Class 5: Performance in the Digital World – AR, VR, Holograms, and Anonymity
Class 6: Replacing Humans with Machines, Part Two: The Adding Machine¸ Cyborgs, More AI Please, and Digital Design
Class 7: Digital Theatre Project: Idea Presenting and Future Planning
Class 8: The Digital Archive: Translating Performance into the Digital
Class 9: Pandemic Lessons: Theatre Problems and Digital Solutions
Class 10: Pandemic Lessons Part Two: Accessibility, Growing Audiences, and New Ideas
Class 11: Embracing Digital Theatre